The State of Stormwind

Basic Information



 * With The state of Stormwind, we are trying to create a lore based military/Government styled guild. With multiple rankings, and events. As implied by the title, it is heavily based in Stormwind, however, it will extend out to other areas in due time.
 * The Guild is only as good/evil as the people view it, it is fundamentally fighting for a good cause (Law enforcement), however the means it chooses, and the general suspicions raised against Elves and Draenei create a evil feel around it.
 * The guild is run via a very organized system. Which will be explained below. And punishments are heavy.

General Information

 * Any class, but only Humans, Dwarfs and Gnomes are allowed race-wise.


 * Your character must be as low as on the 5th level to join, however, it helps to be a higher level, as it opens up many options when considering our uniform.


 * Alternate characters (Alts) are allowed inside the guild.


 * We enforce the laws of Stormwind using whatever means we deem necessary, as stormwind has been in lack of a law enforcement guild for some time now, and ICly, the situation regarding criminals and other internal threats is quite severe now.


 * Be sure to check the Role playing Policies, as we play on a RP-PvE Server.

Events

 * The guild has it's own events, mainly concerning governing the law in stormwind, be that a guard patrolling, or the council meeting together to discuss new policies.


 * We plan to create big world-scale events (Alliance side.).

Joining The State
Simply get in contact with a member of the council, or with Kalliades.

Ranks

 * Recruit, the starting rank, at this stage, you are on a trial membership, this is the stage when we decide weather you can wear the uniform, uphold the law, or stay in the guild at all.


 * Guard, the standard rank. This rank is split into 3 categories:


 * Guard (Plate/mail), Law keepers, and foot soldiers of the Stormwind military, responsibilities include patrols and arrests.
 * Guard-seer (Cloth), does exactly the same job as the above mentioned role, however is also responsible for spreading the propaganda of the state, and is less relied on for patrols.
 * Secret-guard (Leather), Far different from the other two, these are the eyes and ears of the state, ever watchful of those who dwell the city and those on suspicion of treason...


 * Captain (Plate,Mail,Leather or cloth.), Is in charge of the Guards while on the field. Gives them orders while on the patrols themselves, or while spying.


 * General (Only 3, Maximum.), there are 3 generals in total, one for each division of the guards as previously mentioned. These are in command of their respective groups, and are responsible for training, inspections, and tactical decisions.


 * Councilor (Only 4, Maximum.), There are 4 Councilors in total, these councilors make decisions regarding policy and how the guild should be run, and then the high councilor (currently Xephon) brings the decision forward to the Grand-General.


 * Grand-General (Only 1, of course.), Leader of the the guild, has sweeping authority over the council's decisions, but rarely uses it however. Is the figurehead of the state.

Uniform

 * Blue, gold, gray, and silver. Dominantly blue however, due to the tabard.