The Beastmaw Clan

Overview
Name: The Beastmaw Clan

Type: Heavy RP

Theme: Tribal/Military; Orcish clan within the New Horde

Concept: A clan of hunters, trackers, and beastmasters.

Recruitment status: Open

Server Lore
Following the end of The Earthfury Clan, many former clansmen, warriors and shamans, once proud defenders of Stonetalon, scattered and abandoned their homes. A handful of them, however, still loyal to the clan's former chieftain and warmaster Torakk Bloodrain, followed him to the warrior city of Orgrimmar where they formed a new organisation. They called themselves the Beastmaw Clan, in honour of the beasts that stood beside these hunters as loyal companions. The Stronghoof Tribe joined this new clan. Their leader - Kogar - once an honourable member and warrior of the Earthfury, was missing, and the few Stronghoof tauren left were led by his mate Ihynlia. Her decision to unite her tribe with the remains of the Earthfury was met with approval, for the future prosperity of both tribes under the joint banner of the Beastmaw.

Combat
The Beastmaw clan, like many others, is part of the Horde's army and therefore we are known to the art of war. We are the Warchief's trackers, archers, scouts, war-hunters and beast-tamers. Not all members are forced to become warriors, but those who do are to undergo training sessions, trials, and earn their military rank, equal both to the clan and the Horde.

Events included to this aspect of the clan are:


 * Warrior training
 * Patrols on Horde and enemy territory
 * Trials of Strength
 * The Trial of Blood
 * Confrontations with the Alliance, the Scourge, and whoever else opposes us



Shamanism
Shamans are an essential part of every clan or tribe. They are our spiritual leaders and guides, and therefore we look on them with respect. We turn to them for advice, council, or the blessing of the Elements. As beastmasters, we most of all revere the Spirit of the Wild.

Events:


 * Various rituals involving the Spirits' blessings upon the clan
 * Teachings on the Spirits, the Elements and Nature
 * Gathering reagents and ingredients for the different rituals

The Hunt
We do not kill - we hunt. We do not enslave - we tame. Killing a beast with no purpose is nothing more than a pointless slaughter. Slaying a beast to feed your own, to warm your body with its skin, and to craft weapons out of its bones, is to hunt. To hunt a beast, one must know that beast; one must learn and respect its ways. Whenever one dies, we are to express gratitude towards its spirit and the Spirit of the Wild. Forcing a beast to do your bidding is no different than the slavery many of our people went through following the Second War. If the beasts are to follow us, then they shall do it willingly.

Events:


 * Hunting in different zones, depending on the prey
 * Feasts
 * Trial of the Hunt

Clan Colours and symbols
Dark yellow. The symbol of the clan is a fanged beast maw.

Locations of the Beastmaw on Kalimdor

 * Orgrimmar: The Hunters' Hall in the Valley of Honour
 * Thunder Bluff: The Hunter Rise
 * The Barrens: Camp Taurajo

Race Affiliations
The Beastmaw is an orcish clan in structure and leadership, our loyalty lies only with Warchief Thrall. Orcs who join us are marked as members of the Beastmaw clan. Should they happen to come from another clan, like the Frostwolf, it is no longer valid - if they want to join the Beastmaw, they become Beastmaw.

Tauren who join us have two options - they may either come from an already existing tauren tribe (Ragetotem, Wildmane, etc.), or they can join the Stronghoof tauren - a subfaction within the clan led by Ihynlia - and become marked as Stronghoof.

Trolls who join us can only be Darkspear, being the only troll tribe loyal to the Warchief.

Death Knights outside the Ebon Blade will never be accepted. The Warchief agreed to ally with these fallen heroes, but those outside the order have no place in the clan.

Tribal Ranks
''Serves as a punishment rank as well. Members who bring disgrace to the clan will be brough down to a status of a peon.''
 * Peon - Peons are the lowlifes that aren't worthy of any higher duty but doing the labouring for the clan. They are looked down upon.


 * New Blood - Every new recruit that joins us is called a New Blood untill they deserve their promotion. New Bloods are elevated to a higher rank depending on where their skills and abilities lie.

''Based on activity. People who participate in guild RP actively will be promoted easily.''
 * Clansman - The commoners within the clan. They aren't part of its military, shamanistic, or hunting aspects, unless they choose to.

To be marked a warrior, one must take a Trial of the Hunt and acquire a beast-mask
 * Warrior - Our warriors, usually promoted to grunts. They are in the first lines when it comes to battle, protect the rest of the clan and fight for the glory of the Warchief.

To be marked a tracker, one must take a Trial of the Hunt and acquire a beast-mask
 * Tracker - Usually our hunters and spies become ranked as Trackers. In battle, they serve as scouts and archers.


 * Spell-hand - Magic is all around us, whether we like it or not. Spell-hands are those mages and warlocks loyal enough to use the Arcane for our own benefits.


 * Spiritualist - Our shaman, druids, witch doctors, or just those able to communicate with the World itself. We turn to them for their advice and wisdom.

Specially given rank to certain individuals who have done a lot for the Clan
 * Champion - The strongest among our warriors, trackers, spell-hands and spiritualists. Champions stand high in our society and they bring moral to the lower-ranking members.


 * Tribal Council - The sub-leaders of the clan. They make the decisions, lead the events, recruit members, and aid for the prosperity of the Beastmaw.


 * Chieftain - The ruler of the clan.

Military Ranks
We use the same ranking system as the Horde. The highest commanding position among us is the Chieftain's rank of General. The current military positions existing within the clan are:



OFFICERS

High Warlord

Warlord

General

Lieutenant General

Champion

Centurion

Legionnaire

Blood Guard

Stone Guard



ENLISTED

First Sergeant

Senior Sergeant

Sergeant

Grunt

Scout

Some rules and notes
- Officer notes are IC; they state the person's military rank, or, if they aren't part of the clan's military, a specific rank/title. (Kichalo, Beastmaster, Champion of the Wolf, etc.)

- There are no specific uniforms one must wear, except that everyone is required to wear an outfit that fits with the clan colours (the tabard). Those with the ranks of Tracker and Warrior must have any type of animal mask in an addition to their own attire.

- Everyone above "New Blood" is permitted to make guild events, as long as they have an officer's approval of the said event.

- New events are always posted on the Calendar.

Restrictions

 * As a scouting force in the Horde military, the Beastmaw only recruits in Kalimdor. The accepted races are Orcs, Trolls, and Tauren.


 * Forsaken and Blood Elves will not be accepted due to the tribal-hunter nature of the guild. Exceptions may be made for Blood Elf rangers, but we will be strict about that.


 * Death Knights and Warlocks are kept on the minimum. The presence of demons and undead will not be tolerated (mounts too in that number).

Requirements and Activity

 * The entry level is 20. As a band of hunters, everyone in the clan is to have an in-character animal companion, and mounts pretty much fit that role for non-hunter classes.


 * New Blood members are promoted to Clansman after participating in at least two organised Guild RP events, or participating actively in any RP if there are no events posted.


 * New Blood members that are inactive for two months will be booted.

How to apply?
Contact one of the following officers for an in-character interview before you are accepted:

Torakk - Chieftain

Tannaka, Ograkka, Gihynlia - Tribal Council

Vrakk - Recruitment Officer