Crimson Sun Brigade

About Us

 * Name Crimson Sun Brigade
 * Theme Militaristic mercenary guild
 * Recruitment Status Open
 * Contacts Koránith, Groshnahk, Yngvar, Liánquith, Lanáriél

IC Background
The Crimson Sun Brigade was formed by the three Death Knights Koránith, Groshnahk

and Yngvar in their continuing pursuit to be more than former servants of the Lich King

and the Scourge as a whole. For Koránith, is it also an attempt to reconnect with his

former self, once again taking on a role as "protector". As such, the guild does not accept

contracts that can be considered decisively cruel or "evil".

Other aspects of Koránith's life and subsequent unlife have their effects on the guild as

well. Being a former Paladin and Blood Knight, the guild follows a military structure and

discipline. Despite his past as a follower of the Light, the fact of his current state of

being as a Death Knight keeps him from returning to a state of being truly "good".

Consequently, he and the guild he has formed remain neutral in most matters.

While the guild itself is newly formed and has not yet had a chance to do much of

significance, its core members have made both friends and enemies which will likely effect

the guild as a whole.

OOC Background
The guild was formed on May 27th 2010 with the purpose of providing structured, yet open,

quality RP, not limited to any race or class. The "mercenary" title was chosen to give the

guild a certain amount of IC freedom in who we recruit. This was especially important

considering that its core founding members are three Death Knights of three different

races.

Agenda
The Crimson Sun Brigade is a serious roleplaying guild that offers quality roleplay,

roleplaying tips and help with leveling. Custom quests will be offered to guild members and

while one is allowed to decline these quests, accepting and at least trying to complete

them will result in inceased reputation within the guild and even quest rewards. Experience can also be gained as some quests will

call for the killing of equal level mobs, or traveling into previously unexplored areas.


 * Quality of quest rewards may vary drastically.

Guild Ranks
The military structure of the guild is reflected in the ranks, both in the name choices and

in what is expected of members of a certain rank. All members are expected to help those of

equal or lower rank.


 * Peon: Members of this rank are still in their trial period and have to prove

themselves to the rest of the guild as serious, roleplaying members before even being

allowed to wear the guild tabard. Peons are often assigned to perform various chores for

senior members. *All members start at this rank.*


 * Runner: The young, inexperienced or just unproven members of the guild hold this

rank. They are often used as scouts and messengers. As full members, Runners are permitted

to wear the guild tabard.


 * Footman: The proven members of the guild and first to receive serious training,

whether in blade skills of magical spells.


 * Trained Footman: Proven loyalties and trained in combat, full-fledged mercenaries

who receive orders for the battlefields and are often accompanied by a senior ranking

member.


 * Sergeant: First command and tasked with leading a group of lower ranking members on

missions.


 * Lieutenant: Instructor to junior ranks and assistant to the officers. While training

other members, the Lieutenant holds a responsibility to report the progress of those he

instructs to the KnightCommander. He may also recommend members for promotions.


 * Captain: The first "Officer" rank. Getting this far in the ranks shows loyalty and

dedication and comes with its own perks as well as its own responsibilities.


 * Knight: Highly respected members of the guild, the Knights are feared combatants and

work to uphold the structure of the guild, as well as seeing to their other duties.


 * Knight Captain: Second only to the KnightCommander, the Knight Captains hold this

rank for a reason. To cross them would be next in kin to crossing the KnightCommander

himself.


 * KnightCommander: (The Guild Master) The KnightCommander is obliged to listen to the

opinions of the officers, but has the final say on most matters. All aspiring members must

speak with the KnightCommander to sign up and only the KnightCommander has the right to

expell members.

Alignment and Attitude
The guild itself is Neutral. While individual members may stray from this concept, it is

encouraged that they show a certain amount of kindness and respect to fellow guild members

and the guild enforces that no decisively evil or cruel acts are commited against

innocents.

With the three core members being Death Knights and two of the honored members being

Warlocks, the guild is pretty open to all classes. But while they would accept a holy

priest or paladin into their guild, that holy person may find the company to their

disliking.

Rules of the Guild
Members of the Crimson Sun Brigade are expected to follow certain rules, some of which are

simply common sense.


 * No stealing from the guild bank.
 * Listen to the Guild Master and his Officers.
 * Show respect to fellow guild members both in and out of character. This includes OOC

chatter in a language that we can all understand. (English, by default)
 * General knowledge of the Warcraft universe and of roleplay. If you have questions about

something in the lore, check WoWwiki.com. Don't just guess.


 * Quality roleplay. No claiming that you are the son of Arthas or the Orcish love child of

Tyrande. Doing so will get you kicked faster than anything else.
 * Activivity: Show your face every now and then. If more than 2 months of absense goes by,

it will be assumed that you are uninterested in the guild (unless reasons are given in

advance).
 * Keep what you /say IC and redirect any OOC chat to /party or /guild or write it within

double brackets, like this: (( I picked it up. Check the emotes. ))
 * Roleplay-wise, members are not allowed to commit decisively evil or cruel acts toward

innocents.

Those who fail to follow the rules will receive at least one warning, more if it is a minor

offense. Failure to shape up will result in getting kicked from the guild.

Joining the guild
The Crimson Sun Brigade is a roleplay and leveling guild. Serious roleplayers are very

welcome to join and should contact the guild master Koránith or one of the officers listed

below and expect to be interviewed by the guild master (both IC and OOC) before being

invited into the guild.

All members start as Peons with very little access to guild features and will have to work

their way up through the ranks and earn the trust of the other members. Participation in RP

events and donations to the guild bank will greatly speed up this process. However, members

of all ranks have the right to fully participate in the roleplay and can ask for help from

other members (particularly from the guild master and officers) for help with leveling,

quests and instances.

There is no requirement or restriction on level, gear or race. We do, however, request that

you don't be overpowered, don't be lore-breaking, and use your common sense. It's okay to

be good at fighting, but take a hit sometime, and be realistic. We also want serious

character names and are unlikely to invite someone named "Sonofarthas" or "Legolassxxx".

We value good quality roleplay over any stats or donations and are more likely to kick a

rude and OOC donater than a stingy but serious roleplayer.

KnightCommander
Koránith "Kor" Dawnfire



Officers
Groshnahk

Yngvar Thor Swanson

Liánquith Everbranch

Lanáriél

Lieutenants
Rhamok Firesteel - Blademaster

Junior Ranks
--

Current Status
The guild is on a bit of a break over the summer holidays. We expect there will be more activity once the holidays are over.

Roleplaying vs Game mechanics
In the eternal struggle between what the lore says and what the game mechanics say, here

are a few tips on how to handle the contradictions.
 * Character level: It is perfectly okay, and even encouraged to roleplay your level,

as it represents how experienced your character is.

(Some exceptions to this may include custom-quest givers.)
 * GearScore: Not nearly as important for roleplay as the character level, as it is

much more fun to look cool when roleplaying than to have a high number on ugly equipment.
 * Holy Light: If you are an unholy being, such as a Forsaken or Death Knight, it is

likely that you will be adversely affected by holy magics. While you toon may be unaffected

by a priest casting Holy Nova next to you for the sake of game balance and friendly fire,

you may still want to roleplay pain, but are very welcome to scale that pain based on the

level difference between you and the priest. For instance, a level 20 priest who has just

learned the ability would not harm a level 80 Death Knight very much, while a level 68 priest

casting the same spell would be quite formidable. Similarly, while roleplaying, a Forsaken

priest might want to refrain from using and "Holy" labled spells unless they can come up

with an excuse, like saying that they are using the Shadow to heal.

Timeline
The overall timeline in World of Warcraft is a bit hazy, especially if one thinks of quests and

several instanced events; the biggest and possibly most important of these being the death

of Arthas.

While the Lich King is officially dead, one can still go there and kill him and some people

playing death knights might want to think of him as still alive so that their characters

have a reason to fight and continue to exist. This would be especially true for those who

have just rolled DKs. To come out of Acherus as a newly freed death knight with a heart for

vengeance only to be told that the Lich King is already dead would kind of put a damper on

things.

Meanwhile other players may feel it better to acknowledge Arthas' death and get on with

things, feeling more interest in looking onward and roleplaying the building turmoil that will

become realized in the upcoming expansion.

As such, it is asked that members refrain from the subject in-game unless those involved in

the conversation can all agree upon one scenario. If one or more do not agree, a change in

topic is advised.

As for the current guild master's standing in a conversation, he will roleplay either

scenario, as long as all parties agree.

(This case of Arthas and the Death Knight will likely change once Cataclysm is released.)

Terms
For those new to roleplaying, certain terms might be confusing. Of these, the most

important two are IC and OOC.

IC = In Character (What your character says, does, thinks, feels, etc)

OOC = Out Of Character (What you the player say, do, think, feel, etc)

Another important one is "emotes". That is when you describe what you do with /command or

/e. Emote text appears in orange by default.

Addons
A list of some of the addons we use in the guild, mostly RP oriented. All of the listed addons are in use by the current Guild Master, but none of them are required by guild members (although some are recommended).

Questing
While it is *not* mandatory, we use the following addons and recommend them to those who

wish to perform RP quests for us for greater immersion and depth.

GryphonHeart Items (GHI) For making and sharing custom items, such as custom quest items.

MyRolePlay (MRP)/ FlagRSP2 For adding more viewable detail to your character, such as surname, nicknames, title, appearance description and background.

Tongues Allows for more language options, for example allowing a Forsaken or Blood Elf to retain the ability to speak Common to each other. (Cross-faction communication is still impossible.)

Other
Some other addons that are in use:

AddEmote Useful for macroing often used custom emote to slash commands, making an RP session run a bit smoother. An example is macroing "/e 's ear twitches." to "/ear". Instructions on how are on the same page, as well as in the ReadMe.

Popular non-RP
While many people both in and out of the guild may have these addons, they are not required for anything guild related.

Recount Damage-meter.

GearScore Estimation of your gear's quality.

Final notes
Also recommended is CurseClient, to make it easier and more convenient keeping one's addons up-to-date, as well as simplifying the processes of downloading new addons.