Warpmind

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Name
Duke Warpmind

Physical Traits
Warpmind has never been seen with his own face. He has only ever been sighted under the guise of Lombard, who he possessed for five years after the Scourge of Lordaeron.

Race and Class
Death Knight. He is not human, but merely wears a human form because it suits his needs of diplomacy and dirty dealings.

Guild
None

Occupation
Warpmind doesn't have a 'job' in the usual sense. However, he serves his master the Lich King in secret.

Family
Whatever family Warpmind may have once had, would have been destroyed decades ago in the destruction of Draenor. Like all Deat Knights, he was once an orc.

Background
Warpmind gave his sizable telepathic and mind control powers to the Lich King's cause during the First War, when Ner'zhul imbued the bodies of human knights with the spirits of powerful Orcish warlocks. For years, Warpmind controlled and manipulated the humans of Lordaeron and Stormwind, infiltrating Alliance encampments and returning vital information to the Orcish Horde.

When Gul'dan left the Horde with much of it's standing forces, headed for the Tomb of Sargeras, Warpmind went with him, his mind filled with the promises of power beyond his wildest dreams, within the confines of the Fallen Titan's tomb. He initially planned to outsmart the insane Gul'dan, and seize the eye for himself. But when the trapped demons were unleashed upon them, Warpmind's human form was torn to pieces, and his disembodied spirit fled across the sea, back to Doomhammer's forces. However, Doomhammer was not impressed with his treachery, and had his finest warlocks imprison Warpmind in a demonically empowered soul box.

There he stayed, until Ner'zhul was slain by Kil'Jaedan, and banished to Northrend, to begin the third invasion of the Legion. Warpmind's prison was found, and he was released, only to be trapped with Ner'zhul and the spirits of the other Death Knights, inside the Frozen Throne.

Warpmind used his time within the throne, to practise his extensive mind powers on the mortal inhabitants of Northrend, forcing many Ice Trolls, Tuskarr and Wolvar to betray their brothers, and kill or inform on them to the Scourge. This continued until he felt the presence of a holy being in the wastes of the Dragonblight. This came to be Lombard Ferranon, Paladin of the Silver Hand, and veteran of the Second and Third Wars.

Warpmind commanded a sizable force of over 100 Scourge troops to subdue Lombard. And although Lombard slew a good 60-70 of his assailants, he was eventually overwhelmed, and brought to Icecrown Citadel. There, Warpmind possessed Lombard's body, and was fitted out with the runeblade Doombringer, and a set of ceremonial Death Knight armor.

Many dark years followed, as Warpmind terrorised the survivors of the Third War with his powers, both with sword and mind. He focused mainly on the zealouts of the Scarlet Crusade, which Lombard had left shortly before his expedition to Northrend.

However, three years after Lombard's initial possession, the paladin's spirit awoke within his body, and a great battle of minds ensued within the confines of Ferranon's body. This raged for two years, as Warpmind continued to wreak havoc across the Eastern Kingdoms.

During this time, Warpmind made contact with the Dark Embrace, and for a short while, was an honorary member. However, he found the views of the cult short-sighted, and abandoned them. He also travelled to the winter wasteland of Winterspring, where he attempted to obtain the Orb of Mazthoril from the Blue Dragonflight which inhabited the area. However, the Orb was a trap, and it blasted Warpmind with an unknown power, horribly deforming Lombard's body with the unbridled mana it contained.

Shortly after this, Lombard finally wrested control back from the Death Knight, only to find his body practically destroyed by the power of the Orb of Mazthoril. He therefore fled into exile, to keep Warpmind from travelling to the known world and causing more chaos, and also refused to let him die, as it would release Warpmind's spirit, and return him to the Lich King.

So Lombard hid in the ruins of the town once known as Caer Darrow, above the Scholomance, a place of terrible necromancy and dark rites. For three years, Lombard kept Warpmind from escaping the confines of his body. But one day, a group of Theramorian Marines, accompanied by a few dwarven Mountaineers, found him, whilst on an expedition into the Plaguelands. THey interrogated him, but found very little of use, as Lombard's mind had been shattered in his fight with Warpmind for control, and left him to his fate.

However, guilt started to eat away at the Marines for leaving him there, and a small force made their way back to Caer Darrow to retrieve him and bring him back to civilisation. However, another force had their sights on the poor soul. On an idle trek through the Plaguelands, the leader of the Dark Embrace, Annarima, felt a powerful presence coming from the old keep of Caer Darrow. This was Warpmind, calling out for aid, as he could not regain control of Lombard, and wanted to be set free. Annarima gathered some of her most trusted cultists, and headed to Caer Darrow.

They arrived, and subdued Lombard with no effort, as he knew he was far too weak to fight such powerful dark magicks. They then began to exorcise Warpmind from Lombard, in an attempt for Annarima to absorb his powers for her demon and master, the Oracle. During this ritual, the Theramorian Marines arrived at the keep, and faced the Dark Embrace in fierce fighting outside.

During the battle, Warpmind was freed, and attacked the Oracle. It was a hard-fought battle, Warpmind's powers even turning her own cultists on her. But through a massive display of her powers, the Oracle defeated Warpmind, and trapped him in the Void, until his powers were needed.

There he remains to this very day, waiting for his chance to reach out to the mortal world, and catch the attention of anyone gullible or foolish enough to summon him back to Azeroth...

Personal Notes
Warpmind has extensive powers of the mind, being able to control, manipulate and persuade people, by twisting their thoughts, feelings, ideas, dreams and opinions to his liking. In victory, he is usually overly joyous, often bursting into dance, or continually taunting his enemies, who he may well keep imprisoned or subdued in his captivity.

However, he also enjoys inflicting pain on others, and is thus very sadistic. He also has a fascination with politics and the running of a nation, the intrigue and corruption more interesting than the public service.

Current Status
Warpmind is currently trapped in the Void, incarcerated there by the Oracle. However, now that she has been banished from the mortal world, he now merely has to wait to call to some power-mad individual, or someone foolish enough to answer his call, and return him to the world.