The Beastmaw Clan

Overview
Name: The Beastmaw Clan

Type: Heavy RP

Theme: Tribal/Military; Orcish clan within the New Horde

Concept: A clan of hunters, trackers, and beastmasters.

Recrtuitment status: Open

Server Lore
Following the end of The Earthfury Clan, many former clansmen, warriors and shamans, once proud defenders of Stonetalon, scattered and abandoned their homes. A handful of them, however, still loyal to the clan's former cheiftain and warmaster Torakk Bloodrain, followed him to the warrior city of Orgrimmar where they formed a new organisation. They called themselves the Beastmaw Clan, in honour of the beasts that stood beside these hunters as loyal companions. The Stronghoof Tribe joined this new clan. Their leader - Kogar - once an honourable member and warrior of the Earthfury, was missing, and the handful of Stronghoof tauren left were led by his mate Ihynlia. Her decision to unite her tribe with the remains of the Earthfury was met with approval, for the future prosperity of both tribes under the joint banner of the Beastmaw.

Combat
The Beastmaw clan, like many others, is part of the Horde's army and therefore we are known to the art of war. We are the Warchief's trackers, archers, scouts, war-hunters and beast-tamers. Not all members are forced to become warriors, but those who do are to undergo training sessions, trials, and earn their military rank, equal both to the clan and the Horde.

Events included to this aspect of the clan are:


 * Warrior training
 * Patrols on Horde and enemy territory
 * The Trial of Blood
 * Confrontations with the Alliance, the Scourge, and whoever else opposes us

Shamanism
Shamans are an essential part of every clan or tribe. They are our spiritual leaders and guides, and therefore we look on them with respect. We turn to them for advice, council, or the blessing of the Elements. As beastmasters, we most of all revere the Spirit of the Wild.

Events:


 * Various rituals involving the Spirits' blessings upon the clan
 * Teachings on the Spirits, the Elements and Nature
 * Gathering reagents and ingredients for the different rituals

The Hunt
We do not kill - we hunt. We do not enslave - we tame. Killing a beast with no purpose is nothing more than a pointless slaughter. Slaying a beast to feed your own, to warm your body with its skin, and to craft weapons out of its bones, is to hunt. To hunt a beast, one must know that beast; one must learn and respect its ways. Whenever one dies, we are to express gratitude towards its spirit and the Spirit of the Wild. Forcing a beast to do your bidding is no different than the slavery many of our people went through following the Second War. If the beasts are to follow us, then they shall do it willingly.

Events:


 * Hunting in different zones, depending on the prey
 * Feasts

Clan Colours and symbols
Dark yellow. The symbow of the clan is a fanged beast maw.

Locations of the Beastmaw on Kalimdor

 * Orgrimmar: The Hunters' Hall in the Valley of Honour
 * Thunder Bluff: The Hunter Rise
 * The Barrens: Camp Taurajo

Tribal Ranks

 * Peon - Peons are the lowlifes that aren't worthy of any higher duty but doing the labouring for the clan. They are looked down upon.


 * New Blood - Every new recruit that joins us is called a New Blood untill they deserve their promotion. New Bloods are elevated to a higher rank depending on where their skills and abilities lie.


 * Clansman - The commoners within the clan. They aren't part of its military, shamanistic, or hunting aspects, unless they choose to.


 * Warrior - Our warriors. Does not matter whether you are a berserker, a shaman trained to fight, or a feral druid. If you can fight for us, you become a warrior.


 * Tracker - Usually our hunters become ranked as Trackers. In battle, they serve as scouts and archers.


 * Spell-hand - Magic is all around us, whether we like it or not. Spell-hands are those mages and warlocks loyal enough to use the Arcane for our own benefits.


 * Spiritualist - Our shamans, druids, witch doctors, or just those able to communicate with the World itself. We turn to them for their advice and wisdom.


 * Champion - The strongest among our warriors, tracekrs, spell-hands and spiritualists. Champions stand high in our society and they bring moral to the lower-ranking members.


 * Tribal Council - The sub-leaders of the clan. They make the decisions, lead the events, recruit members, and aid for the prosperity of the Beastmaw.


 * Chieftain - The ruler of the clan.

Military Ranks
We use the same ranking system as the Horde. The highest commanding position among us is the Chieftain's rank of General.

OFFICERS

High Warlord

Warlord

General

Lieutenant General

Champion

Centurion

Legionnaire

Blood Guard

Stone Guard

ENLISTED

First Sergeant

Senior Sergeant

Sergeant

Grunt

Scout

Restrictions
Forsaken - They are not allowed to join us due to the tribal nature of the guild.

 Blood Elves - Just like the Forsaken. Exceptions may be made, should, say,an elven hunter following the ways of the beast decides to join our hunts, but even then they will be kept on the minimum.

 Warlocks  - They are allowed to join us, if they have an acceptable reason to do so. Demonology, however, is banned, and anyone found practicing it, or communicating with a demon, will be banished.

 Death Knights - The same as the warlocks. Their knowledge on our enemy, the Scourge, might give us an advantage should we go to war against the undead, but they will only serve as warriors. Necromancy is forbidden, and anyone found practicing this mockery of life, will be banished.

Some OOC rules and notes
- Officer notes are IC; they state the person's military rank, or, if they aren't part of the clan's military, a specific rank/title. (Kichalo, Beastmaster, Champion of the Wolf, etc.)

- Uniforms aren't required, but everyone should wear outfits that match with the guild tabard.

- Everyone above "New Blood" is permitted to make guild events, as soon as all the officers approve of the said event.

- New events are always posted on the Calendar.

How to apply?
Contact one of the following officers for an IC interview before you are accepted: Torakk, Tannaka, Ograkka, Gihynlia.