Guide to RP an Arcane Class

''Read this even if you consider yourself a good RPer. Expecially if you consider yourself a good RPer. Should you found any grammar errors, i'd be grateful if you could correct me.''

RPing a magical class is not easy, nor it is simple. Magic in the WoW lore has many contraddictions and thus it may be hard to RP the class in a proper way. First of all, before talking about the class, we'd better explain what magic in the Warcraft Universe means. We have to distinguish two main types of magic; the arcane magic and the divine magic. And so far there are classes that use arcane or divine magic. In this argument we will not touch the divine magic as we'll focus on the first type. We shall not talk of divine magic (that includes, as the name may hint, a religious fanatism or devotion) that is mainly the basement of classes such as priests, paladins and druids. Arcane magic is not arcane school altrough here (as usually in the Warcraft universe) we'll use the two words as synonym. ( arcane magic=arcane school. ) The main classes that may be considered in this guide are the ones attempting to learn (and remember that even a master is attempting to learn, despite his powers) the following schools: Fel magic Frost school Fire school Arcane school (related to "air" or a combination of the four elements) Shadow magic (aka necromancy school, dark arts), shared with divine magic.

Arcane magic is a powerful tool but it requires a lot of time to learn its secrets. We may compare it to the arts such as writing or make sculptures. They all require study and eventually you must also be inclined to these professions. So, even if your character has great skills and a great talent for arcane magic, he needs to study for a long time. No teenagers will be able to comprehend the secrets of magic in a short time. They may be better than their peers but still they will not even understand in their dreams the spells that a master of arcane knows. The divine magic, instead, has not this requirement. There are no exceptions unless you are a demigod, and in this case i suggest you to read 'Guide to good RP'.

Arcane magic involves manipulating ley lines. By manipulating the energies of the ley lines, arcane casters can manipulate the world around them, causing changes in the physical universe. Similar to arcane magic, Fel magic involves the caster's manipulating the physical world by making compacts with demons. Every manipulation of fel energies requires a small sacrifice of the caster's humanity to the demon world, having a similar effect as arcane magic, but without the burdensome study.

Requirements
Basic Information. The history section should greatly help. All magic users posses a mana pool and, at every spell, the mana the person has does decrease. The mana is a magical power resource available to casters which they draw upon when casting spells. It does never end, and it does regenerate after minutes or hours. It could be withdrawn or even destabilized, making it becomming unstable. Altrough the mana does always regenerate after some time. After that, arcane magic requires a specified race. Races have a great importance in manipulation of arcane arts since many of them do not posses these talents.

History
Soon to come(?). Feel free to add the history yourself.

Races
Soon to come(?). Feel free to add the races yourself if you know what you're doing.

Classes
Soon to come(?). Feel free to add the classes yourself just if you know what you're doing.

Notable Magic Users
Here are listed few magic users wich lore could be ridden to improve people's knowledge about wich type of people you are in willing to become part of.

Lorewise
Soon to come.

In Our Community
(I am unsure if to post names not belonging to my account or not, i'd better ask the characters's owners before posting.) If you are a respected member of the community and an arcane class, add your character's name here.

The Ways a Spell Takes Effect
Casting a spell means entering a new world. It is much like writing or painting with a chosen style. You cannot change it until it's not finished (or you wish to interrupt your work). You may mix your elements, obiviously, but it would be always a type of determined style. Also, it requires a cast time, and most powerful a spell is, more time it shall require: while a blast of fire could take two or three seconds, a long tongue of fire that walks around could require even two or three minutes (i thus suggest to make more than a single emote, to make other players see that you were preparing the spell). Also, you need free hands and the capacity to speak, as all spells have a special formula and requires special gestures. See: The Schools of Arcane Magic.

A spell takes effect in different ways, that are the following ones: Abjuration - one who specializes in abjuration would be known as an abjurer. Conjuration - one who specializes in conjuration is known as a conjurer. Divination - one who specializes in divination would most likely be known as a diviner. Necromancy (aka necromantic magic)- one who specializes in necromancy is known as a necromancer. Enchantment - one who specializes in enchanting is known as an enchanter. Transmutation - one who specilizes in transmutation would be known as a transmuter Evocation - one who specializes in evocation is known as an evoker. Illusion - one who specializes in illusion is known as an illusionist. Universal - Spell falls under all eight categories. Not a true school.

The Laws of Magic
Arcane magic has the following laws:

Magic is Powerful. Magic in Azeroth is the difference between a slave and a master, a foot soldier and king. Few races and nations can operate without powerful mages and warlocks. The use of arcane magic is growing; historically, each time this has happened before, a great disaster shortly follows. However, even though the history of the arcane is well known, mages and their patrons invariably come to the same self-serving conclusion: It won't happen to them.

Magic is Corrupting. Magic corrupts the soul; if the humblest person in Azeroth became a practitioner of the arcane, by the time the practitioner reached the higher levels in their art, all traces of her humble roots would be lost. Magic breeds pride and arrogance. Magic corrupts the body; it ages the caster before their time and hastens the blight that the world inflicts on things fair and beautiful. Those who claim that only Necromancy and Fel Magic have a corrupting influence are fooling themselves.

Magic is an Addiction. When one feels the power of an arcane spell coursing through one's body as it's being cast, resisting the urge to cast it again is difficult. Frequent use leads to a desire for more and, eventually, to a desire for the evil fel energy.

Magic attracts the Twisting Nether Like Flies to Honey. The Burning Legion has invaded Azeroth three times, drawn by the power of the Well of Eternity and those who employ it. Magic is a literal gateway drug that allows dark titans such as Sargeras to bring evil influences to the world. Those who employ arcane magic must deal with demons and other servants of the Twisting Nether.

Written by the following authors:
 * User:Malygos Helper aka Oscurit.