Talk:Guide to RP Battles

Auburn
Niftytude on the guide as usual, Lash.

Just want to suggest a variation we found useful in a group that used to emote fight a lot: when character capabilities are known and players trust each other, the threeway confirm can be cut from attempt->confirm->result to the confirmee emoting both confirm and result. This makes combat emotes consist of a confirmed action, and an attempted action for the next player to respond to. Basically,


 * Dummy1 throws a punch at Dummy2's gut, trying to knock the wind out of him
 * Dummy2 takes the hit and folds, trying to stagger back to avoid Dummy1's next blow
 * Dummy1 follows, trying to get another hit in while Dummy2 is off balance
 * Dummy2 turns to take the blow on his shoulder and rushes at Dummy1, trying to tackle him

With new alts or on first fights the players usually traded OOC notes on their character's relevant ability and attitude to the fight:


 * /tell ((Dummy1 is a big bully, very strong but not really a very good fighter. He's aiming to break bones, but nothing too serious))
 * /reply ((Dummy2 is quick and resilient, but focusing on not getting hurt, not winning. I'd say Dummy1 has the upper hand))

As said, this kinda fight mainly suits players who trust each other, and more importantly, know emote combat well enough to keep the action flowing smoothly. With strangers or new emote-combatants, the "tries to hit->gets hit->hits X in the mouth" -method is safer.

Stertop
I'm not really a fan of RP-battling. I think that system is made to use it. In many situations It's easy to RP some kind of "We cannot fight in this town because of local rules" and set up a duel in some good location with secundants, RP weapon choosing and all that stuff.

I agree that in many situations It's impossible. Like in law-enforcement vs. vilans from the same faction RP. But still I dont like emoting a battle.

Still a good guide. Keep up the good work.

Egitor
I say the best way to roleplay a fight is by deciding the outcome beforehand using OOC ways of cummunication. If this doesn't work (but why the hell shouldn't it...), suggestive emotes and 'attempts to...' or 'swings at...' instead does the job, while it's a bit messier :D

Lashela
Gaereth wrote:

A quick question in realtion to this "guide".

If somebody doesn't agree with this emote method of battling nor do they practice the method, are they expected to follow this method when others force it upon them by starting an emote battle without prior agreement?

While I may not agree with this form of "battle" I'm not against it.

If somebody doesn't wish to follow these guidelines, you cannot really force them. RP is about both interaction and respect: making someone to adhere to some rules they don't really want to it's a lack of respect for the player.

If somebody engages an emote battle there is always the option of "opting out". Send a whisper to the other players telling them you do not wish to do that. If you don't have fun by doing so, then perhaps it's not worth doing it.