Crimson Sun Brigade

 ((Pending a Reconstruction for more IC flavor!))

About Us

 * Name Crimson Sun Brigade (CSB)
 * Theme Militaristic mercenary guild
 * Recruitment Status Open - Official Recruitment Thread: http://eu.battle.net/wow/en/forum/topic/2394019947
 * Contacts Koránith, Groshnahk, Yngvar
 * Headquarters The Crimson Sun Brigade Guild Hall is located at Dandred's Fold, in the Uplands of Hillsbrad, just south of the Undercity.
 * Forum http://s4.zetaboards.com/Crimson_Sun_Brigade
 * RP Yes
 * PvE Yes
 * PvP No plans on it at the moment.
 * Raids A possibility when we have more and active high level members.

Hiring Us
The Crimson Sun Brigade is open for hire by individuals and organizations alike for such missions as guarding, escorting, rescue, and retrieval. Our prices depend largely on the type and difficulty of the mission.

OOC: Or in other words, RP guarding of a location or person, hired hands at an event, or aiding with PvE such as quests, boosting through instances, etc. Prices for hire will either be set in RP money (emoting that you hand over a sum) or actual in-game gold, depending on the mission.

CSB Price List

IC Background
The Crimson Sun Brigade was formed by the three Death Knights Koránith, Groshnahk and Yngvar in their continuing pursuit to be more than former servants of the Lich King and the Scourge as a whole. For Koránith, it is also an attempt to reconnect with his former self, once again taking on a role as leader and "protector". As such, the guild does not accept contracts that can be considered decisively cruel or "evil".

Other aspects of Koránith's life and subsequent unlife have their effects on the guild as well. Being a former Warrior, Paladin and Blood Knight, the guild follows a military structure and discipline. Despite his past as a follower of the Light, the fact of his current state-of-being as a Death Knight keeps him from returning to a state of being truly "good". Consequently, he and the guild he has formed remain neutral in most matters.

Another consequence of Koránith leading the Brigade is that it is faction neutral. The Crimson Sun Brigade accept contracts from both the Alliance and the Horde, so long as they do not cause direct involvement in the Horde-Alliance war. Koránith disagrees with the quarrels between the Horde and the Alliance and stands rather for the defense of Azeroth than for any one faction.

The Crimson Sun Brigade also strives to make a difference between mercenaries and common thugs. The Crimson Sun Brigade are professionals. We follow rules, morals and discipline. We won't do just anything for money. We operate within the law. We do our job.

OOC Background
The Crimson Sun Brigade is a serious roleplaying guild that was formed on May 27th 2010 with the purpose of providing structured, yet open, quality RP, not limited to any race or class. It offers quality roleplay, roleplaying tips and help with leveling. The "mercenary" title was chosen to give the guild a certain amount of IC freedom in who we recruit. This was especially important considering that its core founding members are three Death Knights of three different races.

Custom quests will be offered to guild members and while one is allowed to decline these quests, accepting and at least trying to complete them will result in inceased reputation within the guild and even quest rewards. Experience can also be gained as some quests will call for the killing of equal level mobs, or traveling into previously unexplored areas.


 * Quality of quest rewards may vary drastically.

Rules of the Guild [[File:Crimson_Sun_Brigade_CoA.png]]
Members of the Crimson Sun Brigade are expected to follow certain rules, some of which are simply common sense.
 * No stealing from the guild bank.
 * Listen to the Guild Master and his Officers.
 * Show respect to fellow guild members both in and out of character. This includes IC and OOC chatter in a language that we can all understand. (respectively Orcish/English, by default)
 * Roleplay-wise, members are not allowed to commit decisively evil or cruel acts toward innocents.
 * Recruits are not allowed to wear the guild tabard, as they are still in their trial period.
 * Members are to address all higher ranking members as sir, ma'am or by their rank, as well as salute them upon greeting and leaving. This is for atmosphere and to enforce IC discipline.
 * General knowledge of the Warcraft universe and of roleplay. If you have questions about something in the lore, ask someone or check WoWpedia.org. Don't just guess.


 * Quality roleplay. No claiming that you are the son of Arthas or the Orcish love child of Tyrande. Doing so will get you kicked faster than anything else.
 * Activivity: Show your face every now and then and show interest in IC and OOC happenings. If more than one month of absense goes by, it will be assumed that you are uninterested in the guild (unless reasons are given in advance).
 * Keep what you /say IC and redirect any OOC chat to /party or /guild or /whisper
 * Check your writing. Spelling, grammar, capitals and punctuations in the right places make a definite difference to how your roleplaying will be perceived. We'd much rather wait a bit longer for a reply if that means it will be better written.

Those who fail to follow the rules will receive at least one warning, more if it is a minor offense. Failure to shape up will result in getting kicked from the guild.

Guild Ranks
The military structure of the guild is reflected in the ranks, both in the name choices and in what is expected of members of a certain rank. All members are expected to help those of equal or lower rank and listen to and obey members of higher ranks.


 * Recruit: Members of this rank are still in their trial period and have to prove themselves to the rest of the guild as serious, roleplaying members before even being allowed to wear the guild tabard. Recruits are often assigned to perform various chores for senior members. (All members start at this rank.)


 * Runner: The young, inexperienced or only just proven members of the guild hold this rank. They are often used as scouts and messengers. As full members, Runners are permitted to wear the guild tabard.


 * Footman: The proven members of the guild and likely skilled in combat, whether with blades or spells.


 * Trained Footman: Proven loyalties and well trained in combat, full-fledged mercenaries who receive orders for the battlefields and are often accompanied by a senior ranking member.


 * Sergeant: The first officer rank, instructor to junior ranks and assistant to the higher ranking officers. While training other members, the Sergeant holds a responsibility to report the progress of those he instructs to the KnightCommander. He may also recommend members for promotions.


 * Lieutenant: The Lieutenant is trusted with more responsibility both in the field of combat and in diplomatic missions.


 * Captain: Getting this far in the ranks shows loyalty and dedication and comes with its own perks as well as its own responsibilities.


 * Knight: Highly respected members of the guild, the Knights are feared combatants and work to uphold the structure of the guild, as well as seeing to their other duties.


 * Knight Captain: Second only to the KnightCommander, the Knight Captains hold this rank for a reason. To cross them would be next in kin to crossing the KnightCommander himself. *Only two people may hold this rank at any one time.*


 * KnightCommander: (The Guild Master) The KnightCommander is obliged to listen to the opinions of the officers, and indeed, the opinions of all members, but has the final say on most matters. While all officers can recruit members, only the KnightCommander has the right to expell members.

Joining the guild
The Crimson Sun Brigade is a friendly, yet serious Roleplaying guild with leveling perks. Roleplayers looking to join should contact the guild master Koránith or one of the officers listed below and expect to be interviewed (both IC and OOC) before being accepted into the guild.

The guild itself is neutral. While individual members may stray from this concept, it is encouraged that they show a certain amount of kindness and respect to fellow guild members and the guild enforces that no decisively evil or cruel acts are commited against innocents.

With the three core members being Death Knights and two of the honored members being Warlocks, the guild is pretty open to all classes. But while they would accept a holy priest or paladin, shaman or druid into their guild, that holy or nature person may find the company to their disliking. Do consider this if joining with such a character.

All members start as Recruits with very little access to guild features and will have to work their way up through the ranks and earn the trust of the other members. However, members of all ranks have the right to fully participate in the roleplay and can ask other members for help with leveling, quests and instances. Participation in RP events will greatly speed up the process of gaining ranks.

There is no requirement or restriction on level, gear or race. We do, however, request that you don't be overpowered, don't be lore-breaking, and use your common sense. It's okay to be good at fighting, but take a hit sometime, and be realistic. We also want serious character names and are unlikely to invite someone named "Sonofarthas" or "Legolassxxx". We value good quality roleplay over any stats or donations and are more likely to kick a rude and OOC donater than a stingy but serious roleplayer.

KnightCommander
Koránith &quot;Kor&quot; Dawnfire



Knight Captains
Groshnahk - Second-in-command

Yngvar Thor Swanson

Knights
Lanáriél Belore'Draco

Liánquith Everbranch - Treasurer

Captains
Rhamok Firesteel - Ambassador to the Beastmaw Clan

Lieutenants
N/A

Sergeants
Lovian Sunvale

Suolcerus Van'Sphall

Eve Southstrom

Trained Footmen
Bransh Marlsdottir

Footmen
Arlána Everbranch

Ysaac Sunsworn

Volijja da 'Eadhunter

Runners
Kethla Leystrider

Kim'belore Taurë'Draco

Theninor Taurë'Draco

Gadget Tinkerblast

Senthill

Bromgol Dawnstrider

Zeljaze

Maríenne Dubois - Koránith's secretery

Recruits
Rodilin Shadowlynx

Thallander Goldwing (Bosehigson)

Flyk Steamkick

Blitz Nitrofizzle

Taz'lo

Zu'zil

Orphén

Eric Blightshot

Mortise Taylor

Porten Shardshield

Lucius Patraz

Sinklar

Current Status
We are working both in-game and through our forum to increase guild activity among our members, plotting and scheming for larger and smaller roleplay events and working to build relations between ourselves and other, more prominent roleplay organizations.

While we focus on these things, we are not actively searching for new members. However, we welcome active roleplayers to seek us out and help bolster our community.

Roleplaying vs Game mechanics
In the eternal struggle between what the lore says and what the game mechanics say, here are a few tips on how to handle the contradictions.
 * Character level: It is perfectly okay, and even encouraged to roleplay your level, as it represents how experienced your character is. For the purpose of roleplaying a certain level of experience, we have started using separate Experience Levels, which are based on the in-game levels, but can be quite different from the character's actual level. Like the in-game levels, the Experience levels range from 1 to 85 and mean about the same thing.
 * Item Level: Not nearly as important for roleplay as the character level, as it is much more fun to look cool when roleplaying than to have a high number on ugly equipment. For roleplay, we tend to disregard average item levels and just look at the appearance.
 * Holy Light: If you are an unholy being, such as a Forsaken or Death Knight, it is likely that you will be adversely affected by holy magics. While your toon may be unaffected by a priest casting Holy Nova next to you for the sake of game balance and friendly fire, you may still want to roleplay pain, but are very welcome to scale that pain based on the level difference between you and the priest. For instance, a level 20 priest who has just learned the ability would not harm a level 80 Death Knight very much, while a level 68 priest casting the same spell would be quite formidable. Similarly, while roleplaying, a Forsaken priest might want to refrain from using any "Holy" labled spells unless they can come up with an excuse, like saying that they are using the Shadow to heal.

Timeline
The overall timeline in World of Warcraft is a bit hazy, especially if one thinks of quests and several instanced events. However, with the release of Cataclysm and the Sundering of Azeroth, certain things are quite clearly in the past.

Northrend and Outland are out of phase with the new Azeroth and while we recognize their continued existence, we are -very- unspecific about what we might be doing there if we go to either location and try to avoid mentioning any persons that might no longer be there according to the current timeline of Warcraft.

Terms
For those new to roleplaying, certain terms might be confusing. Of these, the most important two are IC and OOC.

IC = In Character (What your character says, does, thinks, feels, etc)

OOC = Out Of Character (What you the player say, do, think, feel, etc)

Another important one is "emotes". That is when you describe what you do with /command or /e. Emote text appears in orange by default.

Addons
A list of some of the addons we use in the guild, mostly roleplay oriented. All of the listed addons are in use by the current Guild Master, but not all of them are required by guild members.

Roleplay
We use the following addons and highly recommend them to others who wish to RP with us for greater immersion and depth.

MyRolePlay (MRP) For adding more viewable detail to your character, such as surname, nicknames, title, appearance description and background. (Required by members.)

Tongues Allows for more language options, for example allowing a Forsaken or Blood Elf to retain the ability to speak Common to each other. (Cross-faction communication is still impossible.) (Required by members.)

GryphonHeart Items (GHI) For making and sharing custom items, such as custom quest items. (Not required.)

AddEmote Useful for macroing often used custom emote to slash commands, making an RP session run a bit smoother. An example is macroing "/e 's ear twitches." to "/ear". Instructions on how are on the linked page, as well as in the ReadMe. (Not required.)

Popular non-RP
While many people both in and out of the guild may have these addons, they are not currently required for anything guild related.

Armory An addon that saves a database of all your characters, their levels, professions, money, inventory, what's in the guild bank that they are members of, and you can even link items and professions across characters. (Meaning my engineer could link my tailor's profession and a head item from her bank.) (Not required.)

Auctioneer An addon that can seem very confusing at first, but greatly helps with auction house transactions, checking prices and posting items with greater ease. (Not required.)

Recount Damage-meter. (Not required.)

Deadly Boss Mods (DBM) Useful for handling boss fights, particularly as a tank. (Not required.)

Final notes
We can highly recommend CurseClient, to make it easier and more convenient keeping one's addons up-to-date, as well as simplifying the processes of downloading and installing new addons or removing unwanted addons. (Not required.)