Experimental Alchemy

Summary
A short summary of the topics to be covered in the introductory course, and relevant material. Gathered by Ingrid Troglodottir.

Introduction
''Hiya, students! I'm afraid most of my notes have gone missing, but I'll be sure to send them to the library to be filed correctly as I find them. -Ingrid''
 * ''A yellow, hand-written note is attached to this document

The University of Dalaran has an enormous stack of books on alchemy, kids, you wouldn't believe it. Thankfully, we only need the small and easy-to-read ones with large, friendly drawings and letters. I've hand-picked some of my favourite topics to be covered this semester, and I'm looking forward to see how it all turns out!

Class history
First class: How we work in the lab. The Healing Potion. Preparing for trip: Anti-venom by magical serpent.

Second class: Introduction to Experimental Alchemy. Dragonscales and Purple Lotus: Invigorating-Dream-Sleep-potion.

Third class: Performance-enhancing Potions, and the hazards of long-time abuse of such. Elixir of Agility: Students ingest green bottles of energy.

Basic Alchemy
Introductory paper written by Ingrid Troglodottir

"What is alchemy?"

Alchemy is, to put it simply, the synergy of magic and science. Using the innate magical properties of certain objects we can create elixirs and potions to cover every need imaginable. As such, this class sometimes branches into The Schools of Arcane Magic taught elswhere at the University. A rudimentary understanding of the magical principles is preferred, but not really necessary. "We'll just chop 'em up and let boil for a few hours, then see what happens!"

Every potions requires at least one active ingredient, and a matching reagent. This is what separates a Potion from a Smoothie. On a side-note, alcohol almost never works well with potions, so please come to class sober.

Most potions are made with various parts from herbs found around the world. The different parts of the plant has different properties and reactions, so if a recipe calls for the stem, save the petals for later. "Waste not, want not always taking out da trash!" as the orcs say.

The Do's and Don'ts of the Laboratory
From page 28 of An Introduction to Alchemy, second edition.

Rule 1: NO eating or drinking in the lab unless specific permission has been granted.

Conjured water and food may be consumed prior to handling hazardous material, but must be discarded as soon as possible.

Rule 2: If something's cooking, wear gloves and goggles. Don't just watch your own cauldron, be wary of the ones beside you since your peers are much more likely to mess up.

Rule 3: The teacher may be subject to fits of immaturity, be wary of glowing purple, green, blue and white drinks.

Rule 4: Clean your cauldron thoroughly after use. Finish with salt water and a horse-hair brush: If it melts or starts burning, clean some more.

Rule 5: As long as nothing goes wrong, there won't be a rule 5.

Rule 6: See above.


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