The Town of Southshore

Little Town of Southshore
Southshore is a port that serves as the chief Alliance base on the southern Hillsbrad coast. It is known for its sea turtles, which are a delicacy. Though only a small town, Southshore is the largest settlement in the Hillsbrad Foothills. A small Alliance garrison is berthed within and does its best to drive the Syndicate and Forsaken from their land while protecting Lordaeron’s southern regions from the Scourge in the north. They do a good job with their few forces, and the nearby farms thrive. Southshore’s town council takes an active role in all things, and Magistrate Henry Maleb is a particularly driven and wise man. Maleb and Marshall Redpath, the Alliance commander, are consumed with fights against ogres and murlocs. In addition to its role as a base for Alliance military forces, Southshore is Hillsbrad’s mercantile center. Southshore’s small privateer fleet keeps the waterways clear, allowing ships to dock at the town’s harbor and keep the economy strong.

It is also one of the few existing relics of the once-great human nation of Lordaeron. With the remains of the city-state Stromgarde and the Dalaran crater, Southshore is one of the few Alliance controlled towns in Lordaeron.

The survivors of Stormwind arrived at Southshore after fleeing their destroyed kingdom in the First War. It was transformed into a busy seaport during the Second War. But was attacked and burned to the ground by the rampaging Horde, though it was later rebuilt. To this day the people celebrate Hordefall, signifying the defeat of the Horde in the Second War.

Rank
The ranks and sub-ranks (if sub-ranks apply) are listed below.

Citizen = A citizen of Southshore has the option of numerous sub-ranks that would be entered into their guild note, for example, you could decide to be a Farmer, Tavern Staff, Lumber Jack or the town Drunkard. Guard = Seeing as Southshore is under constant threat from the Syndicate, the Forsaken and the forces of Murlocs and Naga, a guard force is required to keep the town and its citizens safe. This rank will also receive sub ranks which would mainly consist of 'Marksman' 'Footman' and 'Knight'. These folks will also be the only ones who are allowed to wear the Guild Tabard i will make for the guild.  Guard Captain = This rank goes to one person and one person alone. Like any guard, militia or watch force, a Captian is required to keep things in order. With the safety of the town, the citizens and the guard in his/her hands, it is a role not to be taken lightly. Guard Captain's will offcourse be expected to wear the guild tabard.

Magistrate = There will be four Magistrate positions avaible for people who want to apply, each in charge of their own thing. There will be one for the Economy, one for the Guard, one for the Citizens and a fourth for Diplomacy. These positions require the character to have some form of intelligence, especialy the ones concerning Economy and Diplomancy. There will be some level of power in the hands of those with the Magistrate rank over what they are in charge of. Any and all decisions made by any of the four Magistrates, however minor or major they are, should be brought to the Grand Magistrate.

Grand Magistrate = This will be the guild leader's rank, and unlike the rest, cannot be applied for. All four Magistrates and the Guard Captain will answer to him on any matters of importance and the Citizens of Southshore will also have the option of approaching the Grand Magistrate should they have concerns of matters they wish to discuss regarding the town.

All the names of the ranks above are just from the top of the head, the titles are offcourse up for dicussion as the guild is new not to mention still in charter form.

Requirements
There are a few requirements, they are the following:

Citizens = Any race allowed, any at all, and no level requirement either.

Guards = Guards are required to be level 15 or above and to be either Human, Dwarf or Gnome.

Guard Captain = The Guard Captain is required to be level 15 or above and to be either Human, Dwarf or Gnome.

Magistrate = No level requirement but is required to be Human, Dwarf or Gnome.

Grand Magistrate = N/A

We will not accept openly evil characters as the Town of Southshore will be a Lawful Good community that abides to the law. Necromancers, Warlocks and anyone who deals with the dark arts and/or anyone involved with such evils will be dealt with with the up most severity.

Want to join?
If your intrested in joining then i ask you to ICly apply for what your intrested in becoming in-game. All applications are to be sent to Grand Magistrate Lorius Pyresoul. If you have any OOC questions then again feel free to contact me through whisper or in-game mail, i'm more than happy to answer any questions you might have regarding the Guild.

Current Status
Still in charter form, yet i soon to hope have the guild up and running with any luck!