'The Crimson Cog'

'' ‘The Cog? Heard some interestin’ talk about that place. They say yer can acquire anythin’, so long as the price is right and yer mouth stays shut. Drink aint half bad neither.' ''

The Crimson Cog is a relatively small merchant cog recently arrived in Stormwind City. Its last port of call was the criminal haven of Booty Bay before a man named ‘Pecker’ acquired the ship. Old and barely seaworthy, the Crimson Cog is now permanently berthed in a quiet corner of the docks.

To those that are informed on such things, it is a gathering place of the dregs of society. A hotbed of illegal activity ranging from the trading and dealing of controlled substances and contraband to the acquisition of hired knives.

Layout
The Crimson Cog is only a small ship, originally intended for mercantile short distance voyages, most likely between Kezan and Booty Bay.


 * The Upper and Bridge Decks, somewhat obsolete sections of the ship now that it is permanently stationary. Still, due to their open-air nature they often serve as ideal spots for a quiet conversation or peaceful drink.


 * The Living Quarters, once functioning as the main hub of the ship and the space where the crew slept and ate. The mess-hall now serves as the nexus of trade and ‘commerce’ on the Cog. The serving of drinks any other non-discreet buying and selling goes on here.


 * The Captain’s Cabin is now the lair of Danjinn Sparr. Located in a private location, securely behind two sets of sturdy doors, the cabin is ornately furnished in the manner expected of the master of a ship.


 * The Cargo Hold as befitting any ship of commerce and trade is relatively spacious. Located beneath the living quarters it has space enough to hold a modest fortune in terms of trade-cargo.