Crimson Sun Brigade

About Us

 * Name Crimson Sun Brigade (CSB)
 * Theme Militaristic mercenary guild
 * Recruitment Status Open
 * Contacts Koránith, Groshnahk, Yngvar, Liánquith, Lanáriél
 * Office The Crimson Sun Brigade has a small office in Orgrimmar, in the Valley of Spirits.
 * Headquarters The Crimson Sun Brigade Guild Hall is located in Hillsbrad, in the Uplands, just south of the Undercity.
 * RP Yes
 * PvE Yes
 * PvP No plans on it at the moment.
 * Raids A possibility when we have more high level members.

Hiring Us
The Crimson Sun Brigade is open for hire by individuals and organizations alike for such missions as guarding, escorting, rescue, and retrieval. Our prices depend largely on the type and difficulty of the mission.

OOC: Or in other words, RP guarding of a location or person, aiding with quests, boosting through instances, etc. Prices for hire will either be set in RP money (emoting that you hand over a sum) or actual in-game gold, depending on the mission.

CSB Price List

IC Background
The Crimson Sun Brigade was formed by the three Death Knights Koránith, Groshnahk and Yngvar in their continuing pursuit to be more than former servants of the Lich King and the Scourge as a whole. For Koránith, is it also an attempt to reconnect with his former self, once again taking on a role as leader and "protector". As such, the guild does not accept contracts that can be considered decisively cruel or "evil".

Other aspects of Koránith's life and subsequent unlife have their effects on the guild as well. Being a former Paladin and Blood Knight, the guild follows a military structure and discipline. Despite his past as a follower of the Light, the fact of his current state of being as a Death Knight keeps him from returning to a state of being truly "good". Consequently, he and the guild he has formed remain neutral in most matters.

While the guild itself is neutral, it operates within the laws of the Horde.

The Crimson Sun Brigade also strives to make a difference between mercenaries and common thugs. The Crimson Sun Brigade are professionals. We follow rules, morals and discipline. We won't do just anything for money. We operate within the law. We do our job.

OOC Background
The Crimson Sun Brigade is a serious roleplaying guild that was formed on May 27th 2010 with the purpose of providing structured, yet open, quality RP, not limited to any race or class. It offers quality roleplay, roleplaying tips and help with leveling. The "mercenary" title was chosen to give the guild a certain amount of IC freedom in who we recruit. This was especially important considering that its core founding members are three Death Knights of three different races.

Custom quests will be offered to guild members and while one is allowed to decline these quests, accepting and at least trying to complete them will result in inceased reputation within the guild and even quest rewards. Experience can also be gained as some quests will call for the killing of equal level mobs, or traveling into previously unexplored areas.


 * Quality of quest rewards may vary drastically.

Rules of the Guild [[File:Crimson_Sun_Brigade_CoA.png]]
Members of the Crimson Sun Brigade are expected to follow certain rules, some of which are simply common sense.
 * No stealing from the guild bank.
 * Listen to the Guild Master and his Officers.
 * Show respect to fellow guild members both in and out of character. This includes IC and OOC chatter in a language that we can all understand. (respectively Orcish/English, by default)
 * Roleplay-wise, members are not allowed to commit decisively evil or cruel acts toward innocents.
 * Recruits are not allowed to wear the guild tabard, as they are still in their trial period.
 * General knowledge of the Warcraft universe and of roleplay. If you have questions about something in the lore, ask someone or check WoWwiki.com. Don't just guess.


 * Quality roleplay. No claiming that you are the son of Arthas or the Orcish love child of Tyrande. Doing so will get you kicked faster than anything else.
 * Activivity: Show your face every now and then. If more than one month of absense goes by, it will be assumed that you are uninterested in the guild (unless reasons are given in advance).
 * Keep what you /say IC and redirect any OOC chat to /party or /guild or /whisper

Those who fail to follow the rules will receive at least one warning, more if it is a minor offense. Failure to shape up will result in getting kicked from the guild.

Guild Ranks
The military structure of the guild is reflected in the ranks, both in the name choices and in what is expected of members of a certain rank. All members are expected to help those of equal or lower rank.


 * Recruit: Members of this rank are still in their trial period and have to prove themselves to the rest of the guild as serious, roleplaying members before even being allowed to wear the guild tabard. Recruits are often assigned to perform various chores for senior members. *All members start at this rank.*


 * Runner: The young, inexperienced or just unproven members of the guild hold this rank. They are often used as scouts and messengers. As full members, Runners are permitted to wear the guild tabard.


 * Footman: The proven members of the guild and first to receive serious training, whether in blade skills of magical spells.


 * Trained Footman: Proven loyalties and trained in combat, full-fledged mercenaries who receive orders for the battlefields and are often accompanied by a senior ranking member.


 * Sergeant: First command and tasked with leading a group of lower ranking members on missions.


 * Lieutenant: Instructor to junior ranks and assistant to the officers. While training other members, the Lieutenant holds a responsibility to report the progress of those he instructs to the KnightCommander. He may also recommend members for promotions.


 * Captain: Getting this far in the ranks shows loyalty and dedication and comes with its own perks as well as its own responsibilities.


 * Knight: Highly respected members of the guild, the Knights are feared combatants and work to uphold the structure of the guild, as well as seeing to their other duties.


 * Knight Captain: Second only to the KnightCommander, the Knight Captains hold this rank for a reason. To cross them would be next in kin to crossing the KnightCommander himself. *Only two people may hold this rank at any one time.*


 * KnightCommander: (The Guild Master) The KnightCommander is obliged to listen to the opinions of the officers, but has the final say on most matters. While all officers can recruit members, only the KnightCommander has the right to expell members.

Joining the guild
The Crimson Sun Brigade is a social Roleplaying and Leveling guild. Serious roleplayers are very welcome to join and should contact the guild master Koránith or one of the officers listed below and expect to be interviewed (both IC and OOC) before being accepted into the guild.

The guild itself is neutral. While individual members may stray from this concept, it is encouraged that they show a certain amount of kindness and respect to fellow guild members and the guild enforces that no decisively evil or cruel acts are commited against innocents.

With the three core members being Death Knights and two of the honored members being Warlocks, the guild is pretty open to all classes. But while they would accept a holy priest or paladin into their guild, that holy person may find the company to their disliking.

All members start as Recruits with very little access to guild features and will have to work their way up through the ranks and earn the trust of the other members. Participation in RP events and donations to the guild bank will greatly speed up this process. However, members of all ranks have the right to fully participate in the roleplay and can ask other members for help with leveling, quests and instances.

There is no requirement or restriction on level, gear or race. We do, however, request that you don't be overpowered, don't be lore-breaking, and use your common sense. It's okay to be good at fighting, but take a hit sometime, and be realistic. We also want serious character names and are unlikely to invite someone named "Sonofarthas" or "Legolassxxx". We value good quality roleplay over any stats or donations and are more likely to kick a rude and OOC donater than a stingy but serious roleplayer.

KnightCommander
Koránith &quot;Kor&quot; Dawnfire



Knight Captains
Groshnahk - Second-in-command

Yngvar Thor Swanson

Knights
Liánquith Everbranch - Treasurer

Lanáriél Belore'Draco

Captains
Rhamok Firesteel - Ambassador to the Beastmaw Clan

Lieutenants
N/A

Sergeants
N/A

Trained Footmen
N/A

Footmen
Lovian Sunvale

Runners
Mournamon

Theninor Taurë'Draco

Ysaac Sunsworn

Eve Southstrom

Grezhul

Recruits
Arlána Everbranch

Kethla Leystrider

Kim'belore Taurë'Draco

Samantha Fira

Sewryna

Vikuria Riddleclaw

Réshka

Bromgol Dawnstrider

Nyambe Skystrider

Ka'zizz

Volijja "Heady"

Zazjh

Orphén

Current Status
We are currently trying to construct a solid foundation for bigger RP events while working on forming relations between ourselves and other, more prominent organizations. As well, we are always looking to bolster our numbers with active roleplayers.

Roleplaying vs Game mechanics
In the eternal struggle between what the lore says and what the game mechanics say, here are a few tips on how to handle the contradictions.
 * Character level: It is perfectly okay, and even encouraged to roleplay your level, as it represents how experienced your character is. (Some exceptions to this may include custom-quest givers.)
 * GearScore: Not nearly as important for roleplay as the character level, as it is much more fun to look cool when roleplaying than to have a high number on ugly equipment.
 * Holy Light: If you are an unholy being, such as a Forsaken or Death Knight, it is likely that you will be adversely affected by holy magics. While you toon may be unaffected by a priest casting Holy Nova next to you for the sake of game balance and friendly fire, you may still want to roleplay pain, but are very welcome to scale that pain based on the level difference between you and the priest. For instance, a level 20 priest who has just learned the ability would not harm a level 80 Death Knight very much, while a level 68 priest casting the same spell would be quite formidable. Similarly, while roleplaying, a Forsaken priest might want to refrain from using any "Holy" labled spells unless they can come up with an excuse, like saying that they are using the Shadow to heal.

Timeline
The overall timeline in World of Warcraft is a bit hazy, especially if one thinks of quests and several instanced events; the biggest and possibly most important of these being the death of Arthas.

While the Lich King is officially dead, one can still go there and kill him and some people playing death knights might want to think of him as still alive so that their characters have a reason to fight and continue to exist. This would be especially true for those who have just rolled DKs. To come out of Acherus as a newly freed death knight with a heart for vengeance only to be told that the Lich King is already dead would kind of put a damper on things.

Meanwhile other players may feel it better to acknowledge Arthas' death and get on with things, feeling more interest in looking onward and roleplaying the building turmoil that will become realized in the upcoming expansion. As such, it is asked that members refrain from the subject in-game unless those involved in the conversation can all agree upon one scenario. If one or more do not agree, a change in topic is advised.

As for the current guild master's standing in a conversation, he will roleplay either scenario, as long as all parties agree.

(This case of Arthas and the Death Knight will likely change once Cataclysm is released.)

Terms
For those new to roleplaying, certain terms might be confusing. Of these, the most important two are IC and OOC.

IC = In Character (What your character says, does, thinks, feels, etc)

OOC = Out Of Character (What you the player say, do, think, feel, etc)

Another important one is "emotes". That is when you describe what you do with /command or /e. Emote text appears in orange by default.

Addons
A list of some of the addons we use in the guild, mostly roleplay oriented. All of the listed addons are in use by the current Guild Master, but not all of them are required by guild members.

Roleplay
We use the following addons and highly recommend them to others who wish to RP with us for greater immersion and depth.

MyRolePlay (MRP) For adding more viewable detail to your character, such as surname, nicknames, title, appearance description and background. (Required by members.)

Tongues Allows for more language options, for example allowing a Forsaken or Blood Elf to retain the ability to speak Common to each other. (Cross-faction communication is still impossible.) (Required by members.)

GryphonHeart Items (GHI) For making and sharing custom items, such as custom quest items. (Not required.)

AddEmote Useful for macroing often used custom emote to slash commands, making an RP session run a bit smoother. An example is macroing "/e 's ear twitches." to "/ear". Instructions on how are on the linked page, as well as in the ReadMe. (Not required.)

Popular non-RP
While many people both in and out of the guild may have these addons, they are not currently required for anything guild related.

Recount Damage-meter. (Not required.)

GearScore Estimation of your gear's quality. (Not required.)

Deadly Boss Mods (DBM) Useful for handling boss fights, particularly as a tank. (Not required.)

Final notes
We can highly recommend CurseClient, to make it easier and more convenient keeping one's addons up-to-date, as well as simplifying the processes of downloading and installing new addons or removing unwanted addons. (Not required.)