The Marine's Field Manual

=The Marine’s Field Manual=

Contents

 * 1.0)	Introduction & Doctrines
 * 2.0)	Regimental Structure
 * 3.0)	Leadership
 * 4.0)	Uniform Regulation
 * 5.0)	Training
 * 5.1) Phases of Training
 * 6.0)	Common Duty
 * 7.0)	Medals & Commendations
 * 8.0)	Command & Drill Orders

1.0) Introduction & Doctrines
Honour – Valor – Fidelity and welcome to the Theramore Army, Recruit!

There is no greater honour than to serve a proud and gallantry ruler such as Lady Jaina Proudmoore and a city of dignity. This handbook will enclose the primary details and expectations that a Marine must live up to in the act of duty. That includes the mental and physical attributes in which you will become familiar with as you progress in your stages of a soldier.

The first and foremost things to come to terms with are the Nine Noble Virtues:


 * -	Courage


 * -	Discipline


 * -	Fidelity


 * -	Honour


 * -	Hospitality


 * -	Industriousness


 * -	Perseverance


 * -	Self Reliance


 * -	Truth

These Virtues are a Marine’s mental structure and build. To remember and live up to them is to be an honourable, valuable and important soldier. Each Marine is expected to know this Virtuous Code by heart and will always be expected to follow it.

2.0 Regimental Structure
Regiments within the Theramore Army are belligerently structured into an organized body. The rank chains are there for a reason and are to be respected by every acting Marine, on or off Duty. Marines who disobey or disregard this rule are confined to punishment and eventual discharge. The ranks which make up a regiment are listed below:


 * - Lieutenant Colonel (Regimental CO)


 * - Captain


 * - Lieutenant


 * - Sergeant


 * - Corporal


 * - Lance Corporal


 * - Private


 * - Quartermaster (Technical Grade Rank)


 * - Recruit

As an acting Recruit, you shall serve under the command of and alongside full standing Marines and Officers. Your duties as a Recruit will vary and will be a test of your mental and physical ability to understand the concept of war and jurisdiction.

Each Theramorian Regiment contains several Departments, which assist with the operations of day to day activity. They are listed below:


 * -	Recruitment & Careers Dept: This Department focus’s on the recruitment of soldiers into the military, creating awareness of duty and service.


 * -	Strategical Operations Dept: This Department highlights the training and organizational skills of the regiment. It will also teach the Marines how to tactically outweigh a battlefield situation.

Upon passing out of Boot Camp, a Marine is entitled to apply for a Department position. The request will be confirmed by the Department CO and will assign an existing worker to mentor the newcomer.
 * -	Intelligence Dept: This Department consists of specialist undercover operatives who are trained in the field of stealth and marksmanship. These specialists are often detailed to collecting valuable and classified information for the regiment.

3.0 Leadership
Leadership is the lifeblood of the Theramore Army. Because of the personal and physical nature of ground operations, leadership is the most dynamic and essential element of combat power. Confident, competent leadership unites the other elements of combat power and serves as the catalyst that creates conditions for success.

Leadership is vital to maintaining an agile and versatile force. Leaders inspire Soldiers to behave professionally and to accomplish missions effectively. Therefore, the Theramore Army grows leaders with the character, competence, commitment, and courage to take action when and where required. Leadership requires imagination and initiative. Sometimes that means taking action without orders; sometimes it means standing fast until new orders arrive. At all times, leadership requires sound judgment.

To obtain a leadership position, one must fully indulge themselves in the responsibility and commitment of operations. Non-Commissioned Officers within the Theramore Army (Sergeant’s) will often act as an Adjutant to a Department or Divisional Commander. The hierarchy (Lieutenant’s, Captain’s, and Lieutenant Colonel) meanwhile, will form the ‘Regimental HQ’. Their responsibilities range from leading ground forces, all the way to ensuring your bed is warm of an evening.

Theramore’s Army needs adaptive leaders—leaders that can successfully operate across the range of military operations. It needs adaptive leaders who can be home one day and, within hours, conduct military operations anywhere in Azeroth. Theramore’s Army needs adaptive leaders who can operate in all environments—from hand-to-hand combat to offensive information operations. Ultimately, Theramore’s Army needs adaptive leaders who can compel an enemy to surrender in war and negotiate in peace.

4.0) Uniform Regulation
Uniform is key within the Army. It is used to represent our proud city of Theramore and to fully distinguish us as a mature and well organized individual or group. We uphold our uniform regulations very strictly, and we expect that all of our Marines wear it without falter, and feel proud to be a part of such an experience. Below is the list of strict and basic rules to be abided by as a Marine:


 * 1 - Uniform must be worn at ALL times during On-Duty Hours.


 * 2 - Uniform is to be presented as and when we say, anybody changing the uniform to suit themselves will be punished.


 * 3 - Civilian clothing must be worn during Off-Duty Hours.


 * 4 - Anybody abusing uniform regulations will be adhered to immediate punishment.

5.0) Training
To prepare a Marine, the Army trains every day of every week until told to stop. Army training aims to impart to Soldiers and units the individual and collective skills, knowledge, and attributes required to accomplish their missions. The physical performance of mission essential tasks, while necessary, is insufficient to develop the required attributes to win—decisively. Soldiers and units understand that only tough, realistic exercises can help them perform effectively under the stress of military operations. *5.1) Military training comes in several Phases:


 * Phase 1: Recruit Training – Mastering basic soldiery skills

Every Recruit that undertakes training will complete a Boot Camp Syllabus which is usually led by the Careers Department CO. The course lasts for up to 1 week for standard entry and may continue if you do not meet the requirements to obtain full admittance into the Army. Below is a list of subjects that may be highlighted during your time as a Recruit:


 * -	Arms Training - Learning to handle and operate your basic weaponry.


 * -	Marksmanship & Shooting - Learning how to shoot a flintlock or rifle accurately.


 * -	Strategical Operations -'' Learn the skills you will need to operate as a soldier in the field, how to work as part of a Patrol.


 * -	Physical Training -'' A progressive programme to build your personal fitness and strength.


 * -	Drills -'' The building block of team work and companionship.


 * -	First Aid -'' Learn various skills in treating an injured companion.


 * -	Qualities of a Soldier -'' A soldier must work as part of a team and be able to put others before themselves.


 * -	Realities of War - Visit the sites of some of the battles from previous wars.


 * Phase 2: Trade Training

Phase 2 follows immediately after Phase 1 and is initial trade training. It gives a trainee the competence to work at his trade in the field army, whilst under supervision. From the training regiment Recruits (Who will now be Marines) go onto Phase 2 Training. This will be controlled by a Drill Sergeant or Department CO.


 * Phase 3: Supervision Training

Phase 3 training comes some months later and confirms experience gained and provides the ability to supervise junior Marines.

6.0) Common Duty
Common Duty is the day-to-day activities in which a Marine will live by. These activities are something that a Marine must handle to the best of his/her ability and to put their training into full practice.


 * Training

After passing out of Boot Camp, a Marine is expected to keep fit and to keep on his/her toes. Group and self training is an important part of a soldier’s lifestyle. You must hone in on and practice all you have learnt and more so that you are ready when it comes to meeting danger and fear head on.


 * Sentry & Border Patrols

Marine security details are deployed daily into the Dustwallow Marsh and into the Barrens. Sentry Patrols are rough hikes across Theramorian borders, through swamps and through scorched landscapes. A Marine will have to push the harsh truth of nature aside and will be expected to portray a high level of integrity when dealing with challenging situations they will face from natives, highwaymen, traders, criminals and foreign enemies.

Each patrol will consist of several Marines and will be expected to complete two circuits around the Theramorian Borders before being relieved.


 * Harbor Security

Theramore’s Harbor can be extremely busy of tradesmen, fishermen, civilians and officials. Trade convoys from Ratchet, Stormwind, Menethil Harbor and Booty Bay offload goods daily and local criminals can often be of a nuisance. Theramore Marines may often be tasked to enforcing Alliance Laws along the Dock – ensuring that all trade and goods pass through customs safely.


 * Public Engagement

A Marine will always stand out from the public in his shining white garbed uniform. Naturally, this will attract the attention of passerby’s, good and bad. A Marine must know how to treat an antagonist without breaking his nose and know how to handle pressured questioning. A Marine must hold the maturity and the self control to not express emotional feelings when they are not heeded and to deal with public relations in a calm and respectful manner. By doing this, you will be upholding your honour as a proud and noble soldier to Theramore and as a warrior to the Alliance.

7.0) Medals & Commendations
Below are a list of medals and commendations used by the Theramore Army to commemorate and reward the Marines. These honourable and incentive rewards are issued only when a Marine commits an act worth praising.


 * Distinguished Service Cross [DSC] (Officers Only)

Awarded For: Gallantry during active operations against the enemy and portraying a high level of heroism to risk ones life for the entire regiment.


 * Medal of Honour [MoH]

Awarded For: Courage and intrepidity at the risk of his life above and beyond the call of duty while engaged in action against any enemy of Theramore.


 * Legion of Merit [LoM]

Awarded For: Exceptionally meritorious conduct in the performance of outstanding services and achievements.


 * Theramore Star [TS]

Awarded For: Heroic or meritorious achievement of service, loyalty and commitment


 * Theramore Heart [TH]

Awarded For: For acts of lifesaving, or attempted lifesaving, it is required that the action be performed at the risk of one's own life.

8.0) Commands & Drill Orders
Below is a list of all Command & Drill Orders a Marine should come to terms with when in the act of duty. Commanding Officers have the right to dictate and issue these orders to the Marines they’re responsible for.


 * Fall In - When this order is called, all Marine should line up at least one pace away from the Officer giving the order. Each Marine should be one arm's length from each other. The line should be a single line.


 * Attention - All Marines stand to attention. Stand as straight as possible, arms at your sides and your heels together. You must stare directly forward, not at your Commander and must await further instruction.


 * Present Arms - All Marines salute to the front.


 * At ease - Marines are to remain in a line or standing position but can relax their position from ‘Attention’. This indicates that you may stand freely and casually whilst being addressed.


 * Prepare for inspection - When approached, a Marine should says “[Officers Rank & Name], [Your Rank & Name] ready for inspection!” This is to be followed by a firm salute.


 * Double Time – Marines are to run at their top speed behind their respectful Officer.


 * Forced March - Marines should head as fast as they can to the designated area. The rule of sticking behind the Officer does not apply.


 * Hold/Hold position – Marines are to stop exactly where they are. Nobody flees, nobody pursues.


 * Take cover - All Marines are to take cover behind whatever obstacles or terrain is available in the area. All Marines must then immediately draw basic weaponry to be used for the oncoming fight.


 * Draw arms – Marines should upholster their weaponry.


 * Stand Down – All Marines should holster and stow their weaponry and stand casually.


 * Fire – Fire ranged weaponry at the designated target


 * Charge - All Marines should run at top speed at the designated area with weapons drawn.


 * Form Up - Marines should move to create a ‘square’ or circular shape around the given Commander. This command may also be issued to form around an escort such as a dignitary or prisoner.


 * Fall back - After giving this order all Marines are to fall back to where the Commanding Officer locates. You will then hold your position at the given area.


 * Dismissed - Marines should salute the leading officer and wait for the leading officer to return the salute, after which they are then free to resume their other duties.