Stronghoof Tribe[edit | edit source]

"The plains are to be traversed by the children of the Earthmother; the Shu'Halo, the Tauren. The Stronghoof Tribe will do all in their power to preserve the ways of the Earthmother and honour the land." - This declaration can usually be heard in the plains of Mulgore and Thunder Bluff.

The Icon of the Earthmother.

"Praise the Earthmother! For she cast her shadow across the land she had so lovingly created, and our noble people arose. She breathed life into her children, who gave thanks and praised their Mother. She shone her eyes upon the land, her right eye An'she nourished the world she had created, giving her children warmth and light. Her left eye Mu'sha allowed her children to rest in peace as well as lighting up the darkness. This was the Mists of Dawn.

However, tradegy soon struck! The evil whispers of the darkness beneath the earth poured malice into the hearts of the Shu'Halo! We were never a people of warfare and conquest, but these corruptions taught our people the art of war and our people fell from the grace that our Mother blessed us with. The Earthmother could not bear to see her beloved children turn upon each other and embrace these wicked ways, so she tore out her eyes and cast them out to the sky, where An'she and Mu'sha chased each other with every turning of the world. But our Mother could never abandon her children! She harkened to the winds, though sightless she still continued to guide her children across the Fields of Dawn.

The Shu'Halo were given a love for the hunt, the creatures in the land were cunning and terrifying, but our people hunted them with such courage and strength, finally taming the great beasts. The great white stag Apa'ro often challenged the Shu'Halo, as a game, Apa'ro was hunted by them. He was an enormous stag, so white, so pure that he radiated a soft glow, like moonlight. He was full of ancient wisdom. Our people cornered the great stag at the corners of the world, and he lept into the sky as the proud stag could not bear to have lost the game to mortals. As the stag lept into the sky, his huge antlers caught on the stars and he could not get free. Mu'sha saw him at once and immediately fell in love with him. They conceived a child together, who was called Cenarius.

All creatures bowed before the grace and beauty of the Forestlord Cenarius, he was truly cunning and communed with nature. The Forestlord befriended the Shu'Halo and together they cared for the land that the Earthmother had created. Cenarius taught our people to speak to the land, the trees and the plants. He taught our people of druidism, and it was here were the first Tauren druids were born. They swore to keep the shadows that lurked beneath the world at bay and nursed the land back to health along with the Forestlord.

Centuries passed, and the Forestlord left our people and went his own way in the world. Our people thanked him greatly, but as time passed they forgot much of the lessons he had taught them. They forgot how to commune with the trees, and the vile whispers of the dark ones beneath the earth drifted into the ears of our people again. Our people closed their ears to these corruptions, but a terrible plague befell upon them. The hated Centaur appeared from the west, pillaging and ravaging, destroying all in their terrible wake. The Shu'halo were broken, driven from their ancestral homeland, hounded and stalked by hateful creatures intent on their complete annihilation.

The Shu'halo were scattered across the land, constantly on the move, constantly battling for their survival. They roamed the grassy, open barrens of central Kalimdor for countless generations, hunting the mighty Kodos, skirmishing with their pursuers, united only by a common hatred for the centaur. There was a great hope that one day a great leader would arise and deliver the Shu'Halo to the Fields of Dawn once more.

That is how things stood a decade ago when refugee Orcs and Trolls - fleeing the shores of a far continent and pursued by a hateful enemy called the Alliance - landed on the shores of Kalimdor. Those refugees, badly equipped and exhausted, staggering ashore from what had been a torturous journey, saw the plight of the Tauren people and intervened, sacrificing their own lives for these people they didn't know.

Our people owe it to the selfless act of the Darkspear Trolls and the Orcs, then they stood together as brothers, and marched to meet the vast forces of the Burning Legion and send them back to the Twisting Nether.

Since the battle of Hyjal, the wise High Chief Cairne with his loyal followers drove the Centaur back from Mulgore and secured it. For once in a millennia, the Tauren had a land to call their own. Their dreams had been fulfilled, and Cairne had brought his noble people back to the Fields of Dawn." - The story of the Tauren as told by Kogar.

Victory is ours!

Who are we?[edit | edit source]

Formed on 03/01/09, we are named the Stronghoof Tribe, and we aim for tribal roleplay, focusing on the survival of the Tribe and on Tauren culture. Naturally the guild will commit to worshipping the Earthmother and respecting the land and our ancestors. Of course we will still engage in matters of the Horde and lend aid to our comrades.

Being an ex-member of Ironhoof Herd (who, sadly, are no longer active) I feel that there are not enough Tauren roleplayers in the server, and I hope to bring a new, exciting aspect of roleplaying to the Horde RP community. So firstly, just a bit of background on the Tauren:

From WoWWiki:

The plains of Kalimdor have long been a home to these tremendous nomads. The Tauren are a race of shamans, hunters, and warriors who long ago developed a complex culture and system of living without the aid of stonework, steel or conquest. This is not to say that the Tauren are a race of pacifists, for when they are angered they are capable of retaliating with swift and decisive brutality. Tauren are, in a word, stoic, embodying the strong and silent type with their quiet contemplation. This introspective air combined with their immense size can lead a person to understand as to "why" many regard the Tauren as a wise and dangerous race. Tauren rarely speak unless there is a true reason to, preferring to act instead of talk. However, once a Tauren has learned to interact with a companion, there seems to be a more open and enthusiastic exchange of words. Since Tauren warm slowly to non-Tauren, they are usually silent and may sometimes appear brooding.

If anything, a person could attribute the silence of the Tauren on the strife of recent times. Tauren have no love for bloodshed, as their deep spiritual beliefs do not have a place for warfare. The elders of a tribe solve most issues, or two Tauren might resolve a conflict with a ritual challenge resembling a duel. Having become members of the Horde, the introspective race has been involved in more and more conflict, creating a demand for Tauren warriors and healers. Many must spend time putting great thought into the actions they perform on the field of battle. Taking another life, whether it is man or beast, is an act filled with great significance and responsibility to the Tauren.

The guild is led by Chieftain Kogar Dreadmane and his Kichalo (beloved) Ihynlia Grimtotem.

Defeating the Centaur warband in the Barrens!

What will we do?[edit | edit source]

Guild events will include things such as coming of age, rites of the Earthmother, tasks of the Tribe, and the Great Hunt. There will ceremonies to honour the land and our ancestors, storytelling from the tribe elders and group hunting’s where members would be sent off to fight a strong creature together and bring back proof of its demise – we would then offer this to honour our ancestors. We would like to hold meetings weekly to discuss and take part in some of the activities listed above.

What can we offer you?

We can offer you great RP and a friendly and relaxed guild of people who will take the time to get to know you. Everyone in our guild is treated as equals, no matter their rank. Decisions are consulted with members and we gladly hear out and consider any suggestions you might have.

Requirements[edit | edit source]

What are the requirements?

- You have a degree of maturity.

- You are a roleplayer. Whether you're a beginner or not doesn't matter, we will help you either way.

- You are friendly and polite.

- You have a sense of humour.

- You are a Tauren.

- You are active! I am finding alot of members haven't been active in a number of days, and we have a case where someone signed the guild charter to join but then hasn't logged on since. I'm getting very annoyed about this, and so if you're offline for more than a month without reason why you will be kicked from the guild.

Please feel free to have a look around our forums and if you'd like to join, post an application on the forums (there are instructions)or contact Kogar or Ihynlia in-game to organise an interview.

((More to come))

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